Computer Assisted Language Learning
Computer-Assisted Language Learning
(CALL) is defined as “the search for and study of applications of the computer
in language teaching and learning.” (Levy,1997: 1)
Aim to
find ways for using computers for the purpose of teaching and learning the
language.
Definition of CALL
CALL is represented by the use of
computer technologies that promote educational learning, including
– word
processing, presentation packages, guided drill and practice, tutor,
simulation, problem solving, games, multimedia CD-ROM, and
– internet
applications such as e-mail, chat and the World Wide Web (WWW) for language
learning purposes.
Terms associated with CALL
• Computer-Aided
Language Learning (CALL)
• Computer-Assisted
Language Instruction (CALI)
• Computer-Enhanced
Language Learning (CELL)
• CALL
and CALI refer to computer applications in language learning and teaching
• CELL
implies using CALL in a self-access environment (Hoven, 1999).
Why CALL?
The reasons why ELT teachers use CALL:
• Computers
can do some of the work of the teacher and provide great assistance to the
learner even without the presence of the teacher (Pennington and Steven, 1992).
• New
technologies have seen computers become smaller, faster, and easier for the
teacher to use (Evy, 1997).
• well-designed
CALL software is readily available to the teacher
• Technologies
allow computers to do multimedia applications, incorporating video, sound, and
text, and this capacity allows the learner to interact with both the program
and other learners. (Felix, 1998)
• The
computer offers great flexibility for class scheduling and pacing of individual
learning, choosing activities and content to suit individual learning styles.
(Oxford and others, 1998)
• The
computer can provide a meaning-focused, communicative learning environment,
which serves the purposes of communicative language teaching.
HISTORY OF CALL DEVELOPMENT
Warschauer (1996) divides CALL into phases of development as
follows:
• Behavioristic
CALL
• Communicative
CALL,
• Integrative
CALL (Multimedia CDROM)
• Integrative
CALL (internet)
USES OF CALL IN ENGLISH LANGUAGE TEACHING
§ Drill and practice
• a
tool for saving time with the immediate feedback The learning principles behind
Drill and Practice is the Behaviorism Learning Theory and the Audiolingual
approach language to teaching.
• aim
of Drill and Practice is to review the content / background knowledge, and to
assist the learners to master separate language skills (such as reading,
listening, etc.)
§ Drill and practice
consists of three steps:
• Providing
stimulus;
• Receiving
active response from the learner; and
• Giving
immediate feedback
§ There are several types
of drill and practice activities (exercises)
• Paired
Associate (Matching);
• Sentence
Completion;
• Multiple
Choice;
• Part
Identification;
• True-False;
and
• Short-Answer
questions
§ Computer as tutor
• The
role of the computer as tutor is to present to the learners the content of the
lesson as text graphics, video, animation, or slides, including learning
activities, drills and practice.
• The
computer serves as a means for delivering instructional materials.
• The
program consists of the following stages:
• Introduction
stage (stating aims, background knowledge),
• Presentation
of the content, exercises and/or testing;
• Giving
the feedback
• Examples
of CALL tutorial programs are:
• Grammar: Longman Grammar Software; Grammar
Expert Plus; Tense Buster (Clarity Software); Grammar
Mastery (ALA); Grammar Rom (Addison
Wesley Longman); Grammar 3D: Contextualized Practice for Learners
of English (Heinle & Heinle).
• Reading: Read
It! Study Skills (Clarity Language Consultants) (EAP reading); RocketReader
(1998) (a speed reading program); ReadFlex (Speed Reading); Reading for English
(Athelstan) (Reading Comprehension); SEEN: Tutorials for Critical Reading (KenCD
Software) (tutorials designed to develop analytical thinking and critical
reading skills); Accelerated Reader (Advantage Learning Systems).
• Writing: Paragraph
Punch (a writing tutor for effective paragraph); WriteExpress Easy Letters
(effective business letters); Power Editing (an interactive tutorial on how to
edit and revise sentences); Report Writer for Science and Engineering Reports
(Clarity Language Consultants) (EFL/ESL report science and
engineer writing).
• Speaking,
Pronunciation & Listening: Learn to Speak (The Learning Company);
English Pronunciation (1997-98) (Okanagan University College); Dragon,
Naturally Speaking (A voice recognition program); See It, Hear It, Say It!
(Courseware Publishing International); Accent Improvement (SpeakWare); Real
English (Wiser Software).
• Integrated
Skills / Courseware: Ellis (CALI), Dynamic English (DynEd); English
Discoveries (Berlitz); English Language Development (Jostens); Rosetta Stone
(Fairfield Language Technologies); Planet English (Unisearch Ltd and the
University of New South Wales); Issues in English (Protea Software); Active
English (Courseware Publishing International).
§ Computer used for
simulation / problem solving
• Simulations
and problem solving is used to foster analysis, critical thinking, discussion
and writing activities.
• The
program is designed to create language interaction through problematic
situations, conditions or problems challenging for the learner to solve. Many
simulation programs are problem solving games, which are entertaining and
educational ("edutainment").
§ Games on computer
• The
main principle behind computer gaming is that
“Learning is Fun.”
• aim
is to create a pleasurable learning environment , motivate the language
learner, provide entertainment to the learner
• CALL
games and simulation games are similar in that both are designed to motivate
students to learn through entertainment
– Simulation
games always use simulations (real life situations) in the presentation of a
game, while CALL games focus on
– providing
fun, but challenging environment to the learner.
Computer as a tool for teachers and
learners
• Word
Processors: creating documents, handouts, exercises
• Spelling
checkers
• Grammar
checkers
• Concordancers
• Collaborative
writing
• Reference
software: encyclopedias, dictionaries, thesauruses, maps
• Authoring:
Authorware (Macromedia), Adobe Captivate
Internet applications
• To
access text, graphics, audio, video, and animation published on the internet,
the teacher and learner need to use "Web browser" software, a
computer based graphical program that allows users to search and explore
information on the internet.
• The
following are internet applications that ELT teachers can use for language
teaching:
– Electronic
mail (e-mail)
– World
Wide Web (WWW): Texts, Pictures, Audio files,
Video files, Chat & voice chat,
Desk-top teleconferencing
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